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Valkyria Chronicles III : ウィキペディア英語版
Valkyria Chronicles III

''Extra Edition''
| genre = Tactical role-playing game
| modes = Single-player
| platforms = PlayStation Portable
}}
, usually referred to as ''Valkyria Chronicles III'', is a tactical role-playing game developed and published by Sega for the PlayStation Portable. It is the third game in the ''Valkyria Chronicles'' series and was released on January 27, 2011 exclusively in Japan. An expanded version of the game, subtitled ''Extra Edition'' was released in Japan on November 23, 2011.〔 The game features an opening song sung by Japanese singer May'n.
Occurring in the same time frame as the first game, ''Valkyria Chronicles III'' is a side story that follows the exploits of an unwanted and castigated Gallian Army squad during the Imperial invasion of 1935.〔(【引用サイトリンク】publisher=Siliconera )〕 Contrasting the previous games' bright outlook and recognition for their protagonists, ''Valkyria Chronicles III'' explores the themes of being outcast and the search for redemption. As described by its catchphrase, the game tells "The tale of nameless soldiers who, on the verge of despair, changed history."
The game was the first in the series to not officially be translated into English by Sega. However, an unofficial fan translation for the ''Extra Edition'' was eventually released in December 2013.
==Gameplay==

The main menu interface of ''Valkyria Chronicles III'' is styled after a strategic map of the local area the player's forces are currently active in, changing in appearance to match the shifting overall situation between the Nameless and their enemies. Points of interest are marked on the maps by pins of various colors and other symbols, indicating such things as the player's home base, the locations of currently selectable battles, and intermittent cutscenes. By achieving victory in missions and viewing events, the player advances through the game's story. At times the player may be presented with a choice between missions to complete or differing objectives to accomplish during battle. According to the choices the player makes in these situations, subsequent events are altered, ultimately leading to divergent game endings, a first in the series.
In battle, the game retains the major elements of the BLiTZ System used in both previous titles of the series. The player is given an overview of the current situation via an overhead map during Command Mode. Within a mission, each map is but one among a collection of areas interconnected by enemy encampments that can be captured and used by the player. Across all available areas, the player may have up to nine units actively deployed at any time. By spending their Command Points during Command Mode, the player is able to order individual allied units to action, directly controlling them in a realistic 3D environment in Action Mode. While in Action Mode, said units can move, attack enemies, and perform other actions available to them depending on their surroundings, such as crouch behind sandbag barriers or conceal themselves in tall grass. Command Points can also be used to issue Orders that can boost units' statistics, remotely attack enemies, or provide other special effects. When all of the player's Command Points have been spent, or the player elects to end their turn, the Player Phase ends and the Enemy Phase begins, with the game's artificial intelligence moving the opposing forces' units according to the same rules as the player's. Units equipped with appropriate weapons can defend themselves by laying down interception fire when enemy units step into their line of sight, as well as provide supporting fire for nearby friendly units during their attack. Brand new to ''Valkyria Chronicles III'' is the addition of character-unique Special Powers, accessible by Kurt, Imca, and Riela. Use of these Special Powers requires Special Points that are far less numerous than Command Points and do not replenish as turns pass, placing a strict limit on how they may be used during any one mission.
When at the Nameless' Home Base, menus detailing the growth and customization of the squad's infantry and vehicles can be accessed. Experience points and money earned by completing missions are used to improve characters' statistics and equipment, respectively. While in previous titles of the series infantry were confined to a specific class type, ''Valkyria Chronicles III'' enables players to change all characters' class by altering their equipment. When changing classes that character's statistics also change to match parameters typical to that class, but each individual has a preference for a specific class type or types where their statistics are boosted overall. Through use of experience points, general attributes for all infantry can be increased across four categories: Stamina, Marksmanship, Agility, and Anti-Personnel or Anti-Armor Combat. Experience can also be used to learn new Orders, if available. Each character also has a set of Potentials that can be divided into two categories: Personal Potentials and Battle Potentials. While Personal Potentials are unique and cannot be changed, Battle Potentials are learned through a new system called the Master Table, viewed as a chess board with individual pieces representing Potentials to be learned. By learning new Battle Potentials in combat by performing various actions, those Potentials' pieces light up, tracing lines around the board. More powerful High Potentials are gained by following paths where lines from different class types can intersect. The squad's tank can be extensively customized, with a number of armaments and other parts available to be equipped to the tank, limited by how much weight each part adds to the tank's chassis.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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